tf2 afterburn damage. In terms of damage, it's no laughing stock, ranging from 86 to 167 damage minicrits based on how much afterburn is left. tf2 afterburn damage

 
 In terms of damage, it's no laughing stock, ranging from 86 to 167 damage minicrits based on how much afterburn is lefttf2 afterburn damage  However, if a direct hit is scored, the pellet will hit the ground (usually

As it is a shield, simply equipping the Chargin' Targe provides the wearer. This is mostly for the incredible damage that can even make short work of an overheated heavy if ambushed from behind. The Wrangler Level 5 Laser Pointer. Click to listen. Heavy Mask Level 10 Hat. and since it's super cheap, well they go for it easily. Keep your distance to reduce the effectiveness of all the enemy Pyro's weapons, and move erratically to avoid damage. However, the mechanic itself is broken and makes interactions with a pyro. They could be way worse or way better. The Shortstop Level 1 Peppergun +20% bonus healing from all sources Increase in push force taken from damage and airblast. The Scout, fast as he is, is probably the most vulnerable of all the mercs to afterburn. T. Our restaurant for people who don't care for forum posts like this is still open! So afterburn is a joke with the whole community, including my fellow Pyro mains. The Axtinguisher will be the finisher, dealing 86 - 167 mini-crit damge to burning targets. We all know this weapon is awful, it does the same thing that the Scorch Shot does but about 1/10th as often, with none of the self defense, utility, or mobility that a flare provides. I can't count the number of times I've died from afterburn less than a second before picking up a health pack. The rate at which Medic's build uber off of burning patients is also reduced by 50%. The Cleaner's Carbine Level 1 SMG Dealing damage fills charge meter Secondary fire when charged grants mini-crits for 8 seconds-25% slower firing speed-20% clip size No random critical hits. 5 seconds of afterburn damage. My Idea: Buff afterburn to have there be an advantage to lighting people on fire. Rockets travel at 1100 HU/S while flares travel. As to why, it wears a flame retardant suit. 8) Extinguishing teammates restores 20 health This weapon deploys 60% faster This weapon holsters 30% faster-66% afterburn damage penalty +25% airblast cost. A 20% healing and resistance reduction is applied by afterburn. After all, not every merc’s attire is lined with asbestos. Info: Damage increased from 33-107 to 65-130 (Damage increases by 1 point of damage per 3 units of health lost below 196 health) Added: This weapon deploys up to 50% faster as the user becomes injured. It does NOT count reflects sadly. This weapon has been recently nerfed! Make sure to check the new stats here! Leave all thoughts, facts, and opinions about…However, damage caused by afterburn damage is reduced by 66%. You hit someone with a flare they take 4/tick, then puff them with the degreaser, now they take the full duration of the afterburn at 1/tick. (-) -25% damage penalty. For one thing, the Chargin' Targe gave great resistance to fire already. To answer your title's question, strange flamethrowers only count kills done by that weapon's fire damage. It discourages pyro to fight other pyros solely by pressing down M1 while holding the flamethrower. 5 (the number of particles per second) and add afterburn. Incendiary Ammo: Upgrade for all Miniguns. The only thing that shortens the duration of the ÜberCharge itself (for the Medic), and not the filling of the. Afterburn, the original core mechanic available to the Pyro, was widely regarded as being rather weak as anything beyond a way to enable some guaranteed crit mechanics, and even these days people wonder if a Pyro is worth as much as a Soldier or Demoman when it comes to pure damage output. Thanks, Z34 votes, 58 comments. It makes dealing with pyros extremely annoying, especially as soldier or spy. It should only deal 2 damage per tick. (not sure on this one yet) All flamethrowers range is increased by 20% including dragons fury. Fire or Flames refers to the special particles produced by the Pyro 's primary weapons. use more gun. Both the reserve shooter and the degreaser were pushed back a bit after any decent TF2 player would be able to pull off a high damage combo with relatively little skill. (-) -25% damage penalty. If you are desperate, marketplace. Melee damage can destroy. The Flare Gun can cover long range, but the pyro is still a close range class. You can still hit Panic Attack. Nothing else in TF2 has more counters than poor old afterburn. +15% projectile speed. It is a crudely constructed fire axe consisting of a slightly rusted axe-head, stained with blood and wrapped in barbed wire, affixed to a curved wooden handle with a fabric grip and a splintered end. October 20, 2017 Patch #1 ( Jungle Inferno Update ) Changed Attributes: Flare guns now apply 7. I know that the 30 damage is achieved when the detonator is a direct hit, and the 10-20 damage is achieved when the flare is manually detonated (the damage depending on the distance from the detonated flare to the enemy), but what is a flare explosion? The Sentry Gun (abbreviated to SG ), also known as the Sentry Mechanical Firing Device, Sentry, or Turret, is a building that can be constructed by the Engineer using the PDA, the Engineer's build tool. Many shooters allow you to score headshots from very far away with virtually any weapon. O. It is a flare gun with a gray barrel, an orange painted muzzle, and a black grip held in place with pins on the underside of the barrel. (Damage Over Time) attack that punishes players after the end of an interaction with a pyro just for getting hit. Air blast cost is only 5 more and is almost entirely irrelevant. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Pyro is a class very focused on comboes as-is. Then MvM upgrades would be in casual. Feeling the rage here too. We all know this weapon is awful, it does the same thing that the Scorch Shot does but about 1/10th as often, with none of the self defense, utility, or mobility that a flare provides. This is the list of item attributes as described to the user, so some attributes will be duplicated if they can both appear as positive or negative (such as a damage bonus/penalty) or. Primeval Warrior Level 20 Badge Hire Date: September 18, 2007 (19:33:20 GMT) ( Not Tradable or Marketable ) Revolver Level 1 Revolver. T. Fire or Flames refers to the special particles produced by the Pyro 's primary weapons. 55. The afterburn just extinguises far faster than any of the liquid or bleed effects in TF2 if a spy activates any kind of invis. After. All flare guns are overpowered. You shouldn’t even be relying on afterburn. 8) Extinguishing teammates restores 20 health This weapon deploys 60% faster This weapon holsters 30% faster-66% afterburn damage penalty +25% airblast cost. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. +67% ÜberCharge rate. On top of that, even if the pyro is eliminated before killing the target, the survivor must contend with afterburn in order to survive. On the Detonator's wiki page, it says the following under base damage: . Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. Afterburn on pyro is by far one of, if not the most annoying mechanic in TF2. r/tf2 A chip A chipThe Degreaser (equipped) Level 10 Flame Thrower 65% faster weapon switch-25% afterburn damage penalty-10% damage penalty. Similarly, -75% afterburn damage is pretty crippling in casual where there's frequently limited ways for a team to deal with an afterburn. Was thinking about whether or not having an afterburn indicator showing the remaining afterburn time/damage per second could allow a player to make smarter decisions when attacked by a Pyro, i. We'll. Team Fortress 2 Pyro Weapons Guide A breakdown of all of the pros and cons of every primary, secondary, and melee Pyro weapon in Team Fortress 2. Afterburn damage is too much for little effort so i have idea to make it balanced and fair to fight 1-Afterburn damage should be reduced to 3 per tick for 6 second (18 damage overall) and afterburn will stop if you killed that pyro Dying to afterburn after killing pyro was unfair and cheap so it should stop after killing pyro and low damage mean that pyro will not rely. (Looking at its teamplay aspects, I figured targets coated taking +10% ranged damage combined with the afterburn, would actually make this weapon feel like a deterrent. 5. Much better at Mid Range thanks to its slightly longer reach and significantly less Damage Fall Off. However, the mechanic itself is broken and makes. Sun-on-a-Stick (New): (+) 100% critical hit vs burning players. 43 keys. As it is, it's only a mild nuisance. When HEAT is full, press your special attack key to set all weapons on fire, causing attacks to engulf the target in flames for 3 seconds on hit, but doing -20% less direct damage. Flare Gun deals 30 damage upon direct contact, plus Afterburn Damage (Afterburn DPS is same as Stock). 08 damage spread. Team Fortress 2. But as a concept, I love this weapon, I love any weapon that encourages crowd control, multi-target ambushes, supportive damage. The Sniper can use Jarate to extinguish himself or his teammates. The Pyro is a hardy class that specializes in close range combat with the Flame Thrower. Bleed does 40 damage (10 instances of 4 damage over 5 seconds), afterburn on Stock does 60. Add a 40% increase in particle damage fall off (so flames deal less damage from afar). After nine years in development, hopefully it was worth the wait. But what Valve really needs to do is create a flamethrower with buffed afterburn damage and nerfed direct damage. The penalty is also increased to 50%. (Damage Over Time) attack that punishes players after the end of an interaction with a pyro just for getting hit. -33% ÜberCharge rate on Overhealed patients. CryptoNew Flamethrower DPS. A D. Can someone explain to me why a class that can one hit kill most classes, gets random crits, has increased movement speed, and relies completely on melee in a game where the hit registration is extremely broken alread, is now allowed to be immune to fire? Pyro has always been the close range master, but now demoknights can just keep swinging until. 1 Answer. The Dragon's Fury deals 90 mini-crit damage at point blank range to burning targets. (Fun fact: The 25 ammo cost on the degreaser is actually the old school airblast cost for Stock and Degreaser before the EOTL update, meaning the number of airblasts the Degreaser can do has been the same since it's release. Degreaser > Stock, especially in competitive. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. Furthering that assumption that you started the Escape Plan when you knew that the burn damage was going to kill you, you'll be starting out just a bit faster than the Medic. A Burning Spy. All fire damage from the Phlog counts towards the contract. But if your target cannot put out the fire in a timely manner, the damage adds up. As long as you dont use the dragons fury you should be alright, as the dragons fury has like, hardly any afterburn. 18 seconds. Pyros are immune to afterburn, but still take damage directly from the Flame Thrower itself. Your Eternal Reward Level 1 Knife Upon a successful backstab against a human. However, unlike afterburn, a similar damage-over-time status effect, bleed damage will stack if a player is struck in quick succession by several different bleed-inflicting. The Amputator is a medic melee weapon, with stats not well understood by most, and a weapon that is not used often, so here I will explain what exactly the amputator does and how good it is. That'd turn it into more of a "hit and run" pyro, while the degreaser would be better for axtinguishing and the BB would be more of. The flamethrower, needs a buff. And if that don't work. Now, it makes sense to have afterburn in the game. It will decapitate enemy players if the Harvester kills them from a critical hit, and will. Just a thought. While equipped, it will appear on the Pyro's back regardless of which weapon the user is wielding. Bonk! Atomic Punch Level 5 Lunch Box. not something that should've been added. Question about. Using the Campaign Pass converted it to a Jungle Inferno ConTracker. • 2 yr. It makes dealing with pyros extremely annoying, especially as soldier or spy. 0001 becomes 6. But still, you're trading a damage for an. flare afterburn is limited by distance. ago. Keep your distance to reduce the effectiveness of all the enemy Pyro's weapons, and move erratically to avoid damage. Afterburn on pyro is by far one of, if not the most annoying mechanic in TF2. 11 votes, 30 comments. The Shotgun is the Pyro's best secondary weapon against foes outside the flamethrower's range as well as against enemy Pyros. 07-19-2013 , 14:30 Re: [TF2] Boosting fire damage; SDKHooks documentation # 4 Incidentally, when TF2Attributes or TF2Items are working again, you can change the amount of damage a weapon does using those with attributes 1. Exhibit A: The Stun; A Pyro can just shoot one flare and completely f-ck up your movement. The plugin/server mod was created by UltiMario and Mr. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +25 max health on wearer +15% bullet damage resistance on wearer 20% explosive damage vulnerability on wearer. Tell me which one you would prefer. Getting full Damage relies on you and not the bugged Heat Density. Primary Weapons. Degreaser > Stock, especially in competitive. tf has unique grade weapons for $0. Impacted enemies will suffer afterburn, lasting for 10 seconds and dealing 3 damage every 0. Basic after burn does 3 damage per half-second and lasts 10 seconds, making it 60 in total. Like the afterburn doesnt do so much damage so why would they need to light their targets on fire when they finish them off with the panic attack anyways. Use these weapon combinations to immediately take out single targets, as the Degreaser's significant penalty to afterburn damage makes hit-and-run tactics much less effective. But as a concept, I love this weapon, I love any weapon that encourages crowd control, multi-target ambushes, supportive damage. Support Weapon 1: Crusader's Crossbow Bonus Objective: Regenerate health. But as a concept, I love this weapon, I love any weapon that encourages crowd control, multi-target ambushes, supportive damage. T. However, if a direct hit is scored, the pellet will hit the ground (usually. It is a saw with angular edges and a distinct team-colored handle with an arrowhead-like extension near the top and the Medic's class icon in the center. A D. They should've reduced the duration and damage for the flares like they did with the flamethrower in jungle inferno, that's all. txt file. Yes. Employing hit-and-run tactics with the powerful Scattergun, the Scout can swiftly deal damage and retreat. Team Fortress 2 does not have any method of dealing damage in decimals. However, the mechanic itself is broken and makes. O. Degreaser is always worth using. Flareguns already don't deal the highest level afterburn. Taken straight from the TF2 Wiki's strange page: Killing an enemy with a compression blast. Click to listen. Added: This weapon holsters 50% slower. The Degreaser Level 10 Flame Thrower flame_spread_degree (2. Yes, if they take both the direct hit and the bouncing flare gun AND the full afterburn damage on top of that, with the last two being completely avoidable by absolutely any player that can move. For Team Fortress 2 on the PC, a GameFAQs message board topic titled "Fix the weapon day 22: The Phlogistinator. If I kill the current threat, why should I die 5 seconds later on a health pack?The Chargin' Targe Level 10 Shield +50% fire damage resistance on wearer +40% explosive damage resistance on wearer Immune to the effects of afterburn ( Not Tradable or Marketable ) The Razorback Level 10 Shield Blocks a single backstab attempt -100% maximum overheal on wearer ( Not Usable in Crafting )We all know this weapon is awful, it does the same thing that the Scorch Shot does but about 1/10th as often, with none of the self defense, utility, or mobility that a flare provides. Fire A Burning Spy. degree (2. Rarely, when the Degreaser is turned off during full crits, the flame effect can still be seen though the fix of the loophole, unlike a similar bug with the Minigun, the "flame" can only be seen by the player. This is the list of item attributes as described to the user, so some attributes will be duplicated if they can both appear as positive or negative (such as a damage bonus/penalty) or if they have several. Things like that to essentially reward higher-skill. People would write off afterburn like nothing. notnheavy_flamethrower_falloff (0. The 25% reduction of healing and resistance on direct damage was removed. Blue, with additional coding by Isatis and InvisGhost. Exhibit C: The Blast Radius; The Scorch Shot has a blast. 1. At least not in my case. ago. Assuming you mean Afterburn, which is the amount of fire damage you suffer after the flame thrower/flare's initial damage, assuming it is no longer directly hitting you:. TF2 x10, also known as Team Fortress 20, is a SourceMod plugin and server modification for Team Fortress 2. If a player is jarated, it does 3 damage/half second. Backburner: +50 Max health removed, airblast cost increased to 150%. 2 less airblasts. 411 uptime-downtime ratio, which is a bit better than the Scattergun. 08 damage. Added: Killing blows on marked players grant a 3 second speed boost. You can help TF2 Classic Wiki by expanding it. Per-tick afterburn damage increased to 4, for a total of 8 damage per-second. 11 votes, 30 comments. Valve made some big changes to the class when creating Team Fortress 2, but they also tried. If there was a sniper you will be dead in a second. The Pyro's Flamethrower can dish out huge amounts of damage at close range, while the resultant afterburn can cause panic among enemies by slowly sapping their health. Flare guns should have to deal more damage to reach max afterburn duration. Critical afterburn does not exist, but it will deal mini-crit damage if the user has a mini-crit boost, or the victim is Marked for Death. This is either through direct damage (W + M1) or the afterburn. Exhibit B: The Bouncing Flare; In combination with the stun, you get hit twice by the flare, which inflicts a mini-crit and full afterburn, which unless you are extinguished, will deal 126 damage. Almost each weapon's sound is distinct and, at times, even reflect the weapon's stats. Can cover long range. . The Degreaser Level 10 Flame Thrower 65% faster weapon switch-25% afterburn damage penalty-10% damage penalty. After all, not every merc’s attire is lined with asbestos. 0 preload content build of Team Fortress 2 is. Harvester promotional blurb. In addition, targets are now considered wet when doused. Afterburn could prevent overheals until all potential damage (60 afterburn) is healed. go for a health pack, or have enough time to still fight back and survive w/o dying or having too little health. -66% Overheal build rate. %s5: 0 On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds Backstab turns victim to ice Melts in fire, regenerates in 15 seconds and by picking up. The Scorch Shot is a community-created secondary weapon for the Pyro. Only afterburn of flamethrower-based weapons applies the healing debuff. Sharpened Volcano Fragment Level 10 RIFT Fire Axe On Hit: target is engulfed in flames-20% damage penalty. Fixed an exploit related to the Heavy's health and the G. Remember that your arrows are projectiles, that means your arrows take time to travel. IF the target gets hit by both the direct hit AND the explosion, AND the full afterburn. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer +25 max health on wearer +15% bullet damage resistance on wearer 20% explosive damage. Fire : Fire, or afterburn, refers to the damage-over-time effect inflicted on a player when hit by a variety of weapons, most commonly those of the Pyro. His flames can cause panic and confusion if caught by surprise with it. Name the filter something, like critdamage. It will decapitate enemy players if the Harvester kills them from a critical hit, and will. The Chargin' Targe Level 10 Shield +50% fire damage resistance on wearer +40% explosive damage resistance on wearer Immune to the effects of afterburn The Eyelander Level 5 Sword No random critical hits -25 max health on wearerThe Jungle Inferno Campaign is a Campaign that was introduced in the Jungle Inferno Update during which players could complete skill-based contracts to earn Blood Money, War Paints, and unique Cosmetic Items. I can't count the number of times I've died from afterburn less than a second before picking up a health pack. These can be essential for survival. 5 seconds from 3 per tick for 10 seconds. Team Fortress 2. Afterburn on pyro is by far one of, if not the most annoying mechanic in TF2. Afterburn damage is decreased for the Degreaser. The Degreaser Level 10 Flame Thrower flame_spread_degree (2. — The Pyro on sinister weapons. In conjunction with the Shotgun, the Pyro is effective for eliminating unaware targets at. I understand this update was meant to balance things out, to keep the game interesting, so that people wouldn't only use certain items or sets. However, should an enemy so happen to be on fire, It will deal 90 Damage, which is the same damage as a Rocket Launcher that scores a direct hit. It's been hinted at in the Gun Mettle Update, specifically near the bottom right of the Day 2 website. CONS: Marked For Death when deployed. Retaining stock’s damage and afterburn output is also a nice bonus for fighting a good scout that’s managing to stuff your jumps. Level 8 Vaccinator. Also the benefits of higher afterburn damage and lower airblast cost overweigh the downside of later DPM with the Panic Attack in my opinion. (+) Take -67% damage from afterburn while holding. Furthering that assumption that you started the Escape Plan when you knew that the burn damage was going to kill you, you'll be starting out just a bit faster than the Medic. Sign In / RegisterThe conveniently named Medic is the only class in Team Fortress 2 that can heal. This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. Things like that to essentially reward higher-skill. Sorted by: 6. Afterburn now reduces all direct Medic healing and resist shields by 20%. not something that should've been added. The burn duration upgrade is completely broken so it doesn't do anything at all, probably because they changed how afterburn is applied in jungle inferno. Seriously- Theres so much to get rid of fire it's pitiful if you die. I would rather just have a napalm based flamethrower that has two to three times the range with a much thinner stream. Let's say that you started with the Escape plan after you were a quarter of the way through the afterburn, you'll still have 60 damage to take with the mini-crits enabled. Jarate essay. I don't think either det or scorch are particularly good at killing things because the bulk of the damage dealt is in afterburn, but they do have some serious damage potential at ranges where most weapons don't. This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. First you need a filter_damage_type set to crit damage. While it may seem like a strange and somewhat humorous item, the Jarate has been widely praised by. The Mantreads Level 10 Boots-75% reduction in push force taken from damage-75% reduction in airblast vulnerability Deals 3x falling damage to the player you land on 200% increased air control when. It introduced 5 new weapons, 5 new community-made maps, 1 new Valve -made map, 7 new taunts, 1 new kill taunt, 49 new cosmetics (though 4 all-class. The only downsides to the degreaser are: less afterburn damage. However, the mechanic itself is broken and makes. This combined with the fact each flare has an even more annoying side ability makes them worse. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Set to 3 by default: Server operator only tf2c_afterburn_time <seconds> Modifies afterburn. With afterburn immunity and over 40% fire protection. (Damage Over Time) attack that punishes players after the end of an interaction with a pyro just for getting hit. To get the Damage Per Second (DPS) for a given distance we simply take the DRP and multiply by 22. 5 (the number of particles per second) and add afterburn. This is the other taunt that is unable to kill an overhealed Heavy. Needless to say, nobody really takes full afterburn damage when a healthpack, medic, dispenser, airblast, milk, jarate, etc. O. 01, you could also just wait for it to drop again. Change that to whatever color you wish (I'm using Yellow, 255 255 0 255). Additionally, this weapon reloads its entire clip at once taking 1. 25*0. 2 less airblasts. An update to Team Fortress 2 has been released. I agree with you on the degreaser’s afterburn penalty being a big deal. The Degreaser, like the Flame Thrower, Backburner, Rainblower, and Dragon's Fury, has the compression blast ability. AshSystem • 8 mo. An example is the Degreaser's sound, which sounds "lighter" no pun intended than the Stock Flamethrower's. Kind of a negligable difference, but bleed is also a little less reliable, being that Pyro has weapons in every slot that cause afterburn while bleed can only be caused by one throwable projectile and melee weapons. Perhaps afterburn could persist without nerfs, but have the other changes. If there was a sniper you will be dead in a second. 1. Fires a a slightly slower speed that the shotgun. (First the direct hit applies afterburn, it ticks once, then the second one hits due to splash and resets the afterburn dealing 20 ticks or afterburn) The gas passer's afterburn isn't affected by damage. Now, it makes sense to have afterburn in the game. second would be the tude turner for the instant refill, and the last one would be the splendid screen because its shield bash. T. This results in an 1. They have a low chance of being awarded upon completing a full Advanced or Expert Tour of Duty of Mann vs. Primeval Warrior Level 20 Badge Hire Date: September 18, 2007 (19:33:20 GMT) ( Not Tradable or Marketable ) Revolver Level 1 Revolver. Eye Jan 9, 2018 @ 12:29am. (Damage Over Time) attack that punishes players after the end of an interaction with a pyro just for getting hit. It is a jar of urine that can be thrown to cover enemies in liquid, making them more vulnerable to damage and easier to track. When these particles connect to an enemy player, a damage-over-time effect (sometimes called a DOT) called afterburn is applied. So according to the Wiki, it does 20 base damage, and then inflicts 8 x 7. Tape appears to be holding the gun together. Fire damage is caused by both flaming weaponry and the afterburn they induce. It was meant to be visible, visually noisy and…The Cow Mangler 5000 is a primary weapon for the Soldier. Allow heavy to better keep up with enemies and avoid projectiles. It if takes more time for them to die, it won't be count. Compared to the stock Fire Axe, the Axtinguisher deals 33% less damage, holsters. On a no-random-damage-spread server this will be 6 DPS of afterburn from stock/backburner/phlog and 4 DPS of afterburn for Degreaser. I think it deserves that respect. Right now afterburn is underpowered and useless in competitive (on flamethrowers), and just annoying in casual. The Harvester is a melee weapon for the Pyro. Also, some weapons have damage. This is because the Jungle Inferno Update increased the default afterburn damage from 3 to 4, but the attribute did not get updated. Ih. • 3 yr. The Powerjack Level 5 Sledgehammer +75 health restored on kill +15% faster move speed on wearer When weapon is active: 20% damage vulnerability on wearer. However, the mechanic itself is broken and makes. It only reduces afterburn damage which is negated by a follow up flare from any flare gun for full afterburn damage. This issue occurs with DirectX level 100. Also, some weapons have damage based on where. With the number of ways to negate it and how common they are, it's only a matter of taking a few seconds to use…These changes should strengthen their afterburn capability, and make them a scarier threat if you let them too close. Being hit by a barrage from Pyro's flamethrower is fair, but having one tickle your toe does the same amount of afterburn damage which feels unfair. July 12, 2011 [Item schema update] Added Strange quality. 2. Now, it makes sense to have afterburn in the game. The switch from speed bonus is nice but the switch to speed allows for clutch reflects. Immune to the effects of afterburn. But I have two horrible suggestions to "fix" it. ”. No other afterburn source (including Dragon's Fury) does it. It makes dealing with pyros extremely annoying, especially as soldier or spy. so they aren't aware it's afterburn-specific. Flammable material then ignites into 10 seconds of Afterburn if enemies take damage (even Pyros!) Mann vs. I know that the 30 damage is achieved when the detonator is a direct hit, and the 10-20 damage is achieved when the flare is manually detonated (the damage depending on the distance from the detonated flare to the enemy), but what is a flare explosion?The answer: use a gun. For one thing, the Chargin' Targe gave great resistance to fire already. Pyro is also given the name "Pat Bates" in the game. (Damage Over Time) attack that punishes players after the end of an interaction with a pyro just for getting hit. Yes, I like this new weapon. But I have two horrible suggestions to "fix" it. 8) Extinguishing teammates restores 20 health This weapon deploys 60% faster This weapon holsters 30% faster-66% afterburn damage penalty +25% airblast costAustralium weapons are a preposterously rare item classification introduced in the Two Cities Update. For reference, hitting the player with a Flare after setting them on fire with a Degreaser will do any immediate damage (90, 41, 30, or 15 depending on which flare gun) and then start dealing the 3 per half second afterburn. After nine years in development. This is because the Jungle Inferno Update increased the default afterburn damage from 3 to 4, but the attribute did not get updated. Other quicknote: Regardless of who caused the afterburn, if you shoot the fireball's center at a burning enemy, you will still get the +300% damage bonus. No. Business, Economics, and Finance. If I kill the current threat, why should I die 5 seconds later on a health pack?The Chargin' Targe Level 10 Shield +50% fire damage resistance on wearer +40% explosive damage resistance on wearer Immune to the effects of afterburn ( Not Tradable or Marketable ) The Razorback Level 10 Shield Blocks a single backstab attempt -100% maximum overheal on wearer ( Not Usable in Crafting )We all know this weapon is awful, it does the same thing that the Scorch Shot does but about 1/10th as often, with none of the self defense, utility, or mobility that a flare provides. So Heres my idea on how we can fix/adjust pyros afterburn. The Sentry Gun (abbreviated to SG ), also known as the Sentry Mechanical Firing Device, Sentry, or Turret, is a building that can be constructed by the Engineer using the PDA, the Engineer's build tool. 75% fire resistance: took 7 damage (0. Strange Part: Damage Dealt. Execution. Extinguishing teammates restores 20 health This weapon deploys 60% faster This weapon holsters 30% faster-66% afterburn. In any competitive setting or against any competent players afterburn is completely useless as any experienced player will be extinguished, grab a health pack, or be healed through it. e. We all know that the original intent of fire in TF2 was to create chaos. ". We'll just stick with. Upon taking any form of damage while coated in this gas, the.